Scene 1
We enter and get settled.
[Mood music: complete silence]
In the womblike darkness, ORIXA sits alone, completely still and absorbed in thought. Clothed completely in white, her face is covered by an expressionless white mask. There is a stillness to her that makes her seem pristine, ethereal, spooky - as if she could be a virgin, a saint, or a ghost.
Once we are in place, Orixa looks at us and sees us - really sees us. Her gaze is intent, laserlike, not so much just seeing as dissecting. And for a moment we all have a foot in 2 different worlds: the ordinary world and the world beneath it.
The ordinary world fades away.
Scene 2
[Mood music: "Teardrop" by Massive Attack]
We are now trees and/or spirits in a forest on a moonlit night, a sanctuary of dreams both dark and light. Shadowy SHAPES - they could be trees, animals (cats? owls? wolves?), or even ghosts - move subtly in the background as if blown by a gentle wind or floating on their own. Several pairs of eyes could watch from the darkness.
Orixa decorates us with lotus blossoms (origami?). Focused and graceful, she resembles a priestess making offerings at a holy shrine. She finds a clear spot, sits, and meditates.
A CATERPILLAR enters the forest carrying a spinning wheel.
Orixa notices it.
Slow and deliberate, the caterpillar finds a spot with plenty of moonlight then carefully arranges itself and the wheel.
Orixa watches, transfixed.
The caterpillar spins and spins, weaving yards and yards of enchanted "fabric" (more like a silken shawl) of a mystically significant color (maybe royal blue). Unrushed and methodical, there is a meditative quality to the way the caterpillar goes about its work.
Orixa inches closer - but not too close.
The caterpillar slowly and carefully wraps itself in the cloth. It forms a cocoon around itself, covering its feet, body, and head. It goes perfectly still.
Orixa approaches the cocoon. She tries to peek inside, listens at it, taps it. Nothing happens.
Orixa goes to the spinning wheel, examining it like a crash-landed UFO.
The cocoon stirs, slightly at first but soon it stretches the fabric until it starts to split.
Orixa waits.
Scene 3
[Mood music: dubstep]
The cocoon unravels. A FAIRY emerges, peeling off the cocoon. A creature of dark glamor that resembles a blood red rose in all its contradictory beauty - soft petal and sharp thorn, red blossom and green stem. She may even have wings like a lunar moth, making her look like a kind of feral angel of forest and roses and moonlight. Fluid and ininhibited, her slightest movements in tune with a strange, hypnotic rhythm. Even the least of her movements is part of a dance.
Orixa marvels, orbiting around the fairy as she rids herself of the cocoon.
Her cocoon shed, the fairy holds a hand out to Orixa, inviting her to the spinning wheel. She leads Orixa to the wheel the way a great dancer leads an inexperienced partner - smooth, confident, even seductive. She patiently guides Orixa through the motions of the wheel. As Orixa gets used to the wheel, the fairy gradually lets Orixa weave by herself.
Orixa's hand slips, and she stabs herself on the spindle. The fairy gently examines the wound. Orixa drifts to sleep. The fairy catches her as she slumps, wrapping her in her discarded cocoon and guiding her to the floor as the shadowy shapes transform into BRIARS. The fairy disappears into the night.
The briars gather around Orixa, forming a thorny cocoon around her as she dreams . . .
A blog by a playwright who wrote a play about a famous actress coming out of a TV, with a few thoughts on diversity, social justice, and indie theatre.
Showing posts with label etudes. Show all posts
Showing posts with label etudes. Show all posts
October 20, 2008
October 16, 2008
Etude 4 - Interaction
Previously, we discussed basic movements, activities, and tasks.
Now let's take add a new layer - interactions.
You may want to brush up a little on grammar for this one.
For the purpose of this exercise, I'm defining an interaction as any physical action that needs two or more actors - one to "send" and one to "receive." In grammatical terms, interactions require both a subject and an object. Either can be animate or inanimate, sentient or non-sentient. But they must have (or be endowed with) the ability to act and/or respond.
Here are a few samples:
The practical example will explore to what extent this works.
Now let's take add a new layer - interactions.
You may want to brush up a little on grammar for this one.
For the purpose of this exercise, I'm defining an interaction as any physical action that needs two or more actors - one to "send" and one to "receive." In grammatical terms, interactions require both a subject and an object. Either can be animate or inanimate, sentient or non-sentient. But they must have (or be endowed with) the ability to act and/or respond.
Here are a few samples:
abduct, attack, beg, comfort, command,I'm noticing a couple of things about interactions that struck me as particularly interesting. As with tasks, there is a kind of implied drama - the potential for conflict - inherent in these actions. But there is something else there, something more subtle yet profound. Besides suggesting character, interactions can also suggest a relationship without having to say what it is.
dance, defend, defy, demand, dismiss,
expose, feed, fight, flirt, follow,
fuck, greet, ignore, invite, kiss,
lead, meet, mock, obey, offer,
play, refuse, reject, restrain, show,
soothe, spy, tempt, trade, watch,
witness
The practical example will explore to what extent this works.
September 27, 2008
Etudes 2&3 - practical example
Continuing from where we left off (with some additions) . . .
We enter and get settled. In the womblike darkness, we see ORIXA sitting onstage, absorbed in thought. Clothed completely in white with her face covered by an expressionless white mask, she seems ethereal and spooky, ghostlike. Maybe it's because she sits too still for too long, or the way she almost seems invisible because she does not react to us at all.That's it for now. I know: cliffhangers are cheap, but this is honestly where I stopped.
Once we are in place, Orixa looks at us and sees us - really sees us. Her gaze is intent, laserlike, not so much just seeing as dissecting. And for a moment we all have a foot in 2 different worlds: our everyday world and the world of the play.
The everyday world fades away.
We are now trees and/or spirits in a spooky forest on a foggy, moonlit night. There is a sense of presence in this place, as if something unseen sees us. Shadowy SHAPES - trees perhaps, or maybe ghosts - move subtly in the background.
A CATERPILLAR slowly and deliberately enters the forest carrying a spinning wheel. It finds a spot with plenty of moonlight then carefully arranges itself and the wheel.
Orixa watches, transfixed.
The caterpillar spins and spins, weaving yards and yards of enchanted "fabric" (more like a silken shawl) of a mystically significant color. Unrushed and methodical, there is a meditative quality to the way the caterpillar goes about its work.
Orixa marvels, drawing closer - but not too close.
As the caterpillar completes the task, it slowly and carefully wraps itself in the cloth. It forms a coccoon around itself, covering its feet, body, and head. It goes perfectly still.
Orixa carefully examines the coccoon. She tries to peek inside, listens at it, taps it.
The coccoon stirs (Orixa retreats), slightly at first but sooni t stretches the fabric until it starts to split.
Orixa waits for the thing inside.
The coccoon unravels. A FAIRY emerges. A creature of dark glamor that resembles a blood red rose in all its contradictory beauty - soft petal and sharp thorn, red blossom and green stem. She may even have wings like a lunar moth, making her look like a kind of feral angel of forest and roses and moonlight.
Etude 3 - Task
Now that we've explored a bit with activities, let's add another layer of complexity by working with tasks.
I'm defining task here as any physical activity with an inherent goal. The most obvious example, of course, is a chore such as sweeping, cleaning, washing, etc. But there are also things like building, arranging, etc. Fortunately, my vocabulary is a little more extensive this time around:
In the next layer, we start to get interactive. But that's for later.
I'm defining task here as any physical activity with an inherent goal. The most obvious example, of course, is a chore such as sweeping, cleaning, washing, etc. But there are also things like building, arranging, etc. Fortunately, my vocabulary is a little more extensive this time around:
clean, organize, dress, findAlthough this etude seems like a repeat of the previous one, there is one significant difference: the presence of a clear action or objective. The previous actions could serve as objectives, but in this case the questions are clear. Will the character finish the task? Does anything get in the character's way? How does the character resolve (or attempt to resolve) the problem?
arrange, cut, cook, seek,
wash, pack, guard, examine,
sweep, comb, escape
In the next layer, we start to get interactive. But that's for later.
Etude 2 - Activity
In the first etude, we worked with basic physical actions. Now, let's expand that to include ongoing activities.
But first, let's review a bit of Newton's laws of motion. In particular, the law of inertia:
For this exercise and the others similar to it, I won't go into detail for each step like I did before (Go to the first etude to get the overall idea). The only thing that really changes is the word bank. To make everyone's life easier, here are some examples:
Naturally, this raises the question: Can't we just use basic movements as activities? In principle, certainly. These exercises aren't rungs on a ladder so much as concentric circles. But to get the most from the exercise, it might help to expand your "movement vocabulary" to include actions that are explicitly activities.
Doing this exercise, what I noticed about activities, as opposed to simple actions, is that they have more innate dramatic material. The Newtonian aspect introduces the possibility of conflict in the form of obstruction or interruption. It's not always the case, and there's no need to deliberately go for it in this exercise (in fact, I know I didn't), but being aware of it sometimes gives you a lovely surprise if it shows up.
I will follow with a practical example after I finish with the next etude.
But first, let's review a bit of Newton's laws of motion. In particular, the law of inertia:
Every body perseveres in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed.Newton in mind, let us define an activity as a physical action that continues until it reaches its natural conclusion or is interrupted by another action.
For this exercise and the others similar to it, I won't go into detail for each step like I did before (Go to the first etude to get the overall idea). The only thing that really changes is the word bank. To make everyone's life easier, here are some examples:
read, write, eat, drink, play,Not the most extensive word bank in the world, but I hope you get the idea.
sleep, grow, transform, die
Naturally, this raises the question: Can't we just use basic movements as activities? In principle, certainly. These exercises aren't rungs on a ladder so much as concentric circles. But to get the most from the exercise, it might help to expand your "movement vocabulary" to include actions that are explicitly activities.
Doing this exercise, what I noticed about activities, as opposed to simple actions, is that they have more innate dramatic material. The Newtonian aspect introduces the possibility of conflict in the form of obstruction or interruption. It's not always the case, and there's no need to deliberately go for it in this exercise (in fact, I know I didn't), but being aware of it sometimes gives you a lovely surprise if it shows up.
I will follow with a practical example after I finish with the next etude.
September 25, 2008
Etude 1 - Practical example (opening scene)
Applying the previous exercise to my current work, here is the opening of the play:
We enter and get settled. In the womblike darkness, we see ORIXA sitting onstage, absorbed in thought. Clothed completely in white with her face covered by an expressionless white mask, she seems ethereal and spooky, ghostlike. Maybe it's because she sits too still for too long, or the way she almost seems invisible because she does not react to us at all.
Once we are in place, Orixa looks at us and sees us - really sees us. Her gaze is intent, laserlike, not so much just seeing as dissecting. And for a moment we all have a foot in 2 different worlds: our everyday world and the world of the play.
The everyday world fades away.
September 24, 2008
Etude 1 - Basic Movement
"All physical action is a rich source of dance movement." - Stuart Hodes, "A Map of Making Dance"
"Engineers don't have to reinvent the wheel, but in dance it's done all the time. A walk is basic but can be done in infinitely many ways, with original variations constantly being found." - Stuart Hodes, "A Map of Making Dance"
"Qualities can lead directly to movement . . . [M]ovement has both inner and outer attributes. When walking, for instance, you place one foot after the other - the outer attribute. But a walk can be bold, hesitant, serene, fidgety, or have numberless other inner attributes. We call the inner attributes qualities. Dance is sublimely equipped to communicate the subtlest qualities, and it is impossible to dance without projecting a quality of some kind." - Stuart Hodes, "A Map of Making Dance"
This exercise is about getting used to speaking in terms of basic physical movement. The exercise itself is pretty simple, but I'm presenting it in this linear step-by-step mode to get the idea across.
1. Make a list of simple physical actions. Do not spend more than about 5 minutes on this. Here's mine (feel free to use it):
What you may find is that it challenges - or at least blurs - the dogma of not being able to act in feelings. Of course, it's nigh impossible to act something like: Character feels sad. After all, how would Character show that? But in the absence of spoken dialogue, how do we convey sadness if we're unable to say there should be a sad quality to it? This is not to get you to start saying, "Character walks sadly" all the time, but to get you to think about how to include the emotional dimension in the absence of something as direct as "Character feels sad."
"Engineers don't have to reinvent the wheel, but in dance it's done all the time. A walk is basic but can be done in infinitely many ways, with original variations constantly being found." - Stuart Hodes, "A Map of Making Dance"
"Qualities can lead directly to movement . . . [M]ovement has both inner and outer attributes. When walking, for instance, you place one foot after the other - the outer attribute. But a walk can be bold, hesitant, serene, fidgety, or have numberless other inner attributes. We call the inner attributes qualities. Dance is sublimely equipped to communicate the subtlest qualities, and it is impossible to dance without projecting a quality of some kind." - Stuart Hodes, "A Map of Making Dance"
This exercise is about getting used to speaking in terms of basic physical movement. The exercise itself is pretty simple, but I'm presenting it in this linear step-by-step mode to get the idea across.
1. Make a list of simple physical actions. Do not spend more than about 5 minutes on this. Here's mine (feel free to use it):
breathe, climb, walk, run, jump,2. Create or choose a character. Don't feel limited to people. The character can be an inanimate object or force of nature. Consider a crowd that acts as a single entity as well.
swim, fall, catch, throw, cut,
hold, fly, choke, strike, stroke,
bite, scratch, touch, kiss, stab,
clap, cry, laugh, smash
I'll use the bitabohs as my character.3. Have that character do one or more actions.
(WTF are bitabohs? Malevolent West African tree spirits that attack humans that come into their territory. They are usually allies or servants of witches.)
Let's have the bitabohs walk.4. Describe 3 to 5 attributes and/or qualities for each action. Each attribute/quality can be a phrase, but it should only describe only one aspect of the movement. And they don't need to be logical either. Find a way to make the movement "wrong" or "off" somehow if you're so inclined.
What do I want to say about the bitabohs' walk?5. Describe the character in more detail if you want. But remember to keep that short too.
- uproot then reroot themselves to walk
- zombielike gait - creepy, slow
- strange cadence to their steps
What can I say about the bitabohs?Putting it all together:
- eerily humanoid - including faces frozen in rage or terror
- could have wind chimes made of human bones in their branches
BITABOHS emerge. They are eerily humanoid figures with gnarled limbs and vaguely human faces contorted in expressions of rage and horror. They may even have wind chimes made of human bones tied to their branches. They "walk" by uprooting and rerooting themselves. There is a creepy cadence to their lumbering, zombielike gait.
*******
Of course, you can make it hard for yourself and write a scene with 2 or more characters with this exercise. It's harder than it looks and easier than you think.What you may find is that it challenges - or at least blurs - the dogma of not being able to act in feelings. Of course, it's nigh impossible to act something like: Character feels sad. After all, how would Character show that? But in the absence of spoken dialogue, how do we convey sadness if we're unable to say there should be a sad quality to it? This is not to get you to start saying, "Character walks sadly" all the time, but to get you to think about how to include the emotional dimension in the absence of something as direct as "Character feels sad."
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