In my comment responding to the post, I reveal my fully fledged nerd status when I said:
Sometimes I wonder about this artist/audience division. Speaking for myself, I write plays like the ones I like to or want to see. So in a weird, roundabout way, I am the audience too. This does gel with my experience with roleplaying games, where the creators of the content are the same as its audience (generally speaking).Just in case you had doubts about how big a nerd I am, I came to theatre from roleplaying games. And no, a few sessions of D&D ain't what I'm talking about. I mean whole shelves taken up by White Wolf Games, Dungeons & Dragons, and indie RPGs that most people probably never heard of. And let's not talk about the games I designed myself.
To what extent is it likely that we often set up a dichotomy between artist and audience that doesn't have to be there? What would our relationship to our work be like if that distinction was not there (or was at least heavily muted)?
During a brief Twitter conversation, I shared that what made roleplaying games unique is the fact that the audience and creators of a game are typically one and the same, so the division between artist and audience doesn't necessarily exist for me. I don't think about the audience as though I'm somehow separate and aloof from it. As a matter of fact, I write the things I want to see.
Does the fact that I create content by itself put me in a different category from the rest of the theatre-going community? I suppose one could argue that I bring specialized knowledge or expertise to the process, but I don't doubt that there are theatre-goers who have a broader and deeper knowledge of theatre than I do and who can probably articulate their ideas about it much better than I can.
Are artist and audience really separate in some fundamental way? If so, where does the division between artist and audience lie?